View Full Version : Interactive Buddy


Raisurinu
04-08-2005, 04:20 PM
^-^; I just wanted people to share their scripts for the Scripting Engine Acess! ^-^; I've benn screwing around with the scripts and I also wanted to see your own scripts! ^-^ Share please?

Fine then. How about I start things off?

Water that could hurt >>;

t=t+1;
if(t%2,water(20,80,0,0,140,100),0)
t=t+1;
if(t%2,water(100,80,0,0,140,100),0)
t=t+1;
if(t%2,water(200,80,0,0,140,100),0)
t=t+1;
if(t%2,water(300,80,0,0,140,100),0)
t=t+1;
if(t%2,water(400,80,0,0,140,100),0)
t=t+1;
if(t%2,water(500,80,0,0,140,100),0)

O.o Evil Rubber Ball:

xx=20;
if(firstRun(),
loop(1,
assign(bb,addSpring(create("bouncyball",xx,200,0,0),xx,200,1.5))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)

O.o Electricity everywhere o.O

t=t+1;
if(t%2,shock(200,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,100,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,200,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,300,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,400,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(500,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,150,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,250,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,350,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,450,0,0,140,100),0)
t=t+1;
if(t%2,shock(200,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(100,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(50,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(300,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(400,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(550,50,0,0,140,100),0)
t=t+1;
if(t%2,shock(600,50,0,0,140,100),0)

Mreh... Too lazy to post the rest.

diet poop
04-08-2005, 07:36 PM
nice scripts! i like the evil ball one,
i dont have any experience with programing and the like so i usualy stay away from the scripting feature

Raisurinu
04-08-2005, 11:34 PM
XD
No wonder I don't see much scripts here. ^-^
-watches as the rubber ball tears off Bush's head-
You saw nothing! <<;

Raisurinu
07-25-2005, 11:57 AM
Sorry for double posting but I felt like adding several of more codes. ^-^

Infinite Money [Just Click On Buddy] [Must have checked Run Every Frame box]
gx = getBuddyX();
test = gx>510||gx<40;
if(test,explode(gx+random()-.5,getBuddyY(),.15),0)
if(getMouseDown() && bnot(oMouse),
playSound("shock",100)+
assign(rr,random()*100)+
assign(n,0)+
assign(t,25)+
loop(t,explode(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)
,0);
oMouse = getMouseDown()

A line of -balls [Run Once] [Changeable: Replace Bowlball with fireball or bouncyball]
xx=20;
if(firstRun(),
loop(4,
assign(bb,addConstraint(create("bowlball",xx,200,0,0),xx,200,75))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)
xx=120;
if(firstRun(),
loop(4,
assign(bb,addConstraint(create("bowlball",xx,200,0,0),xx,200,75))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)
xx=220;
if(firstRun(),
loop(4,
assign(bb,addConstraint(create("bowlball",xx,200,0,0),xx,200,75))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)
xx=320;
if(firstRun(),
loop(4,
assign(bb,addConstraint(create("bowlball",xx,200,0,0),xx,200,75))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)
xx=420;
if(firstRun(),
loop(4,
assign(bb,addConstraint(create("bowlball",xx,200,0,0),xx,200,75))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)
xx=520;
if(firstRun(),
loop(1,
assign(bb,addConstraint(create("bowlball",xx,200,0,0),xx,200,75))+
assign(xx,xx+25)+
noAutoDelete(bb)
),
0)

Remember the code about the water? We could change that into fire. ^-^
Edit: Nevermind... I advise against changing that code...
You could use this one though, although it's not quite impressive.

t=t+1;
if(t%2,fire(sin(t*.075)*125+275,cos(t*.052)*100+20 0,0,0,140,.075,2,2,false),0)

Heh... A barrage of -balls [Run Every Frame] [Change Fireball into Bowlball or bouncyball... I'm not sure about the infants though O_o]
t=t+1;
if(bnot(t%2),create("fireball",50+random()*10,getBuddyY()+random()*20-10,50,-3-getBuddyX()*.01),0)

Ah and guess that's it for me for now. ^-^

EDIT: The Code about the water in my first post. [For Optimized Results place a Gravity Shifter in the game and turn on the Blood and Gore option, then turn the code on. Once you there are "clouds on the top" delete the shifter.

elton1026
02-19-2006, 06:20 PM
t=t+1;
if(bnot(t%4),create("bowlball",50+random()*10,getBuddyY()+random()*20-10,50,-3-getBuddyX()*.01),0);

gx = getBuddyX();
test = gx>510||gx<40;
if(test,explode(gx+random()-.5,getBuddyY(),.15),0);

i=i+1;
say("Help Me!", 5);

Be Sure To change the # of onscreen objects to 3

uber_jedi
02-20-2006, 06:56 PM
Wow, those are nice! How did you find them out?

Atomic1fire
02-21-2006, 02:36 PM
that inf money one causes my game to freeze

uber_jedi
02-21-2006, 03:46 PM
Does it just freeze up the game or the whole computer?

MRLIN
02-21-2006, 04:13 PM
hewhoshallnotbenamed....pretycool,origionality

uber_jedi
02-21-2006, 05:08 PM
You suck. That post made no sense. Go make a noose and rope and put it over you head, tighten it to your neck, tie the other end of the rope to the top of a high building. Then jump over the edge! Please video record this so someone can post it on gprime.

diet poop
02-21-2006, 06:06 PM
You suck. That post made no sense. Go make a noose and rope and put it over you head, tighten it to your neck, tie the other end of the rope to the top of a high building. Then jump over the edge! Please video record this so someone can post it on gprime.
quiet you, i think he just accidently replied to the wrong thread.

Ilikepandas
02-22-2006, 11:25 PM
Everyones so angry at pointless posts these days aren't they? And also every new flash person seems to use lizard man as an excuse for their crappy toon- Mr Napalm did, that isometric guy did- plus others whom i cannot remember their names...

Snow
02-23-2006, 02:00 AM
Does it just freeze up the game or the whole computer?

Just the game.

MrMushroom
03-02-2006, 09:21 PM
RAINING FIRE
type...
fire(round(randomBet(10, 540)), 10, 0, 60, 10, 3, 3, false);
new info from a new user
:cheezy:

tufferred
03-17-2006, 05:20 PM
Does anyone know any more functions for interactive buddy? Please no functions that were already mentioned/on the game.

Finn Kerr
05-21-2006, 09:41 PM
<<Burning Ground>>

tnum=floor(random()*10);
if(tnum==9,create("molotov",random()*500,500,0,0),0);

<<Minefield "Do Not Enter" Rain>>

tnum=floor(random()*8);
if(tnum==1,create("mine",random()*500,0,0,0),0);

[Adjust the random number multiplier (the one set at 8) to adjust frequency of drops (lower = more frequent drops).]

Moth
05-21-2006, 09:43 PM
Why the hell did you bump this

Finn Kerr
05-21-2006, 09:47 PM
<<Battlefield "Do Not Enter This Either" Rain>>

tnum=floor(random()*8);
randomexpo=floor(random()*4);
if(tnum==1,if(randomexpo==1,create("mine",random()*500,0,0,0),if(randomexpo==2,create("grenade",random()*500,0,0,0),create("molotov",random()*500,0,0,0))),0);

Moth
05-21-2006, 10:01 PM
Stop Bumping This

Finn Kerr
05-21-2006, 10:06 PM
Stop Bumping This
I appologize but I don't understand what you mean.

paranoia
05-21-2006, 10:08 PM
How many times has this thread been necro'd?

diet poop
05-21-2006, 10:29 PM
Stop Bumping This
This isn't the kind of thread that needs to lay burried, Its an informational thread, not a conversational one.

Moth
05-21-2006, 10:57 PM
well, okay.

Finn Kerr
05-21-2006, 11:29 PM
<<If You Really Hate Buddy>>

addConstraint("body",250,330,0);
addConstraint("rArm",250,250,0);
addConstraint("rLeg",225,375,0);
addConstraint("lArm",250,250,0);
addConstraint("lLeg",275,375,0);
addConstraint("head",250,300,0);

Missiles work nicely as weapons for this Firing Squad but use your imagination.

Chrisprime
05-22-2006, 03:53 PM
RAINING FIRE
type...
fire(round(randomBet(10, 540)), 10, 0, 60, 10, 3, 3, false);
new info from a new user
:cheezy:

Its cool but you have 1 post no one listens to 1 posters1 posters.Really stupid phrase...

Snow
05-22-2006, 04:42 PM
Its cool but you have 1 post no one listens to 1 posters1 posters.Really stupid phrase...

Nobody listens to you.

Moth
05-23-2006, 05:28 PM
Its cool but you have 1 post no one listens to 1 posters1 posters.Really stupid phrase...
I bet that if we make fun of you enough than you will leave.

Zetex
05-23-2006, 06:05 PM
lets try

Finn Kerr
05-26-2006, 12:46 AM
anyone know if you can completely turn off gravity (in the game of course)?

viper.gtsr
05-26-2006, 11:10 PM
Its cool but you have 1 post no one listens to 1 posters1 posters.Really stupid phrase...

No one listens to people with a 1 and a 0 in there age.

Ryu-Nacho
05-26-2006, 11:37 PM
What about 100+ year olds?

viper.gtsr
05-27-2006, 12:17 AM
What about 100+ year olds?

If its one 1 and one 0.

Drunken_Shinobi
05-27-2006, 12:33 AM
Its cool but you have 1 post no one listens to 1 posters1 posters.Really stupid phrase...
Which brings me to the point where I have to ask. What makes you think you can criticize people for posting once only in the forum? I know for a fact that the so called "one-poster" there has one post that is more valuable than any post you can possibly think up. So think twice before you criticize those "one-time posters" because you're in no position to criticize a one-time poster like we can.

Ilikepandas
05-27-2006, 03:20 AM
Man. We are such sad bastards on gprime- defending people who post once on an internet forum as if we are schocked and slightly offended by such remarks against them

Drunken_Shinobi
05-27-2006, 06:12 PM
Well I don't exactly support one-time posters here on G-prime and I'm not defending him either. It's just that Chrisprime here doesn't have any right here to go flame the one-time poster like we do.

viper.gtsr
05-28-2006, 11:39 AM
Well I don't exactly support one-time posters here on G-prime and I'm not defending him either. It's just that Chrisprime here doesn't have any right here to go flame the one-time poster like we do.

He thinks he can take on Led....

wibby50
05-28-2006, 11:56 AM
hey, how do you turn off the scripts. now i cant get the evil balls to stop attacking!

Willy_Wonka
05-28-2006, 12:12 PM
What about 100+ year olds?
They get too old. No one listens to them either. They just mumble and drool occaisonally.

m...g......kitty....*drip*...l.... *snore*

Drunken_Shinobi
05-28-2006, 12:40 PM
He thinks he can take on Led....
Led will burn him like nothing.

Jellyman
05-28-2006, 05:46 PM
hey, how do you turn off the scripts. now i cant get the evil balls to stop attacking!
delete it from the box or put on a new script.

Winkie_55
06-12-2006, 01:47 PM
I have a really simple script but it looks pretty cool
say("wow! Fire!",5);
create("fireball",250,200,0,0)
create("fireball",200,200,0,0)
create("fireball",100,200,0,0)
create("fireball",20,200,0,0,)
create("fireball",300,200,0,0)
create("fireball",400,200,0,0)
create("fireball",500,200,0,0)

Winkie_55
06-12-2006, 01:49 PM
say("wow! Fire!",5);
create("fireball",250,200,0,0)
create("fireball",200,200,0,0)
create("fireball",100,200,0,0)
create("fireball",20,200,0,0,)
create("fireball",300,200,0,0)
create("fireball",400,200,0,0)
create("fireball",500,200,0,0)

Very Simple But I think it looks Cool

killer62595
07-22-2006, 12:14 AM
if(firstRun(), resetForces());
if(firstRun(), setBuddyPos(287, 100));
if(firstRun(), assign(a, create("bowlball", 275, 375, 0, 0)));
if(firstRun(), assign(b, create("bowlball", 275, 360, 0, 0)));
if(firstRun(), assign(c, create("bowlball", 330, 375, 0, 0)));
if(firstRun(), assign(d, create("bowlball", 330, 360, 0, 0)));
if(firstRun(), assign(e, create("bowlball", 330, 345, 0, 0)));
if(firstRun(), assign(f, create("bowlball", 275, 345, 0, 0)));
if(firstRun(), addConstraint(a, getX(a), getY(a), 0));
if(firstRun(), addConstraint(b, getX(b), getY(b), 0));
if(firstRun(), addConstraint(c, getX(c), getY(c), 0));
if(firstRun(), addConstraint(d, getX(d), getY(d), 0));
if(firstRun(), addConstraint(e, getX(e), getY(e), 0));
if(firstRun(), addConstraint(f, getX(f), getY(f), 0));
if(firstRun(), setBuddyPos(287, 360));
if(firstRun(), addConstraint("lArm", 275, 355, 0));
if(firstRun(), addConstraint("rArm", 330, 355, 0));
if(firstRun(), addConstraint("body", 300, 360, 0));
shock(getBuddyX()+randomBet(-20, 20), getBuddyY()+randomBet(-20, 20));







create("molotov",50+random()*10,getBuddyY()+random()*20-10,50,-3-getBuddyX()*.01),0)



type this and u can make ur buddy burn to death
=====
u must enter the whole thing even the "enter" "enter" all the spaces
=====
say("my head X.x",5);

addConstraint("head",500, 375,0));

decapatate buddy

Darxzero
11-17-2006, 11:33 AM
If you are a sadist:

addConstraint("lArm",0,375,0);
addConstraint("rArm",100,375,0);
addConstraint("head",200,375,0);
addConstraint("rLeg",300,375,0);
addConstraint("lLeg",400,375,0);
addConstraint("body",500,375,0);
fire(round(randomBet(10, 540)), 10, 0, 60, 10, 3, 3, false);

Tears buddy into pieces and burns him

Edit:Causes slowdown though

aaproductions
11-17-2006, 09:30 PM
Wait a second, how is a guest allowed to post?

viper.gtsr
11-17-2006, 09:39 PM
They had their accounts destroyed?

Drunken_Shinobi
11-18-2006, 01:22 AM
They possibly got deleted for inactivity.

jetnerd
11-24-2006, 07:17 PM
how do i put buddy back together after i pull him apart??????????????
=====
I have modified scripts from here snd am posting them enjoy


(Electricity/Grenade)
t=t+1;
if(t%2,shock(sin(t*.075)*125+275,cos(t*.052)*100+2 0 0,0,0,140,.075,2,2,false),0)
Heh... A barrage of -balls [Run Every Frame] [Change Fireball into Bowlball or bouncyball... I'm not sure about the infants though O_o]
t=t+1;
if(bnot(t%2),create("grenade",50+random()*10,getBuddyY()+random()*20-10,50,-3-getBuddyX()*.01),0)
_______________________________________________
(Water/Grenade)
t=t+1;
if(t%2,water(sin(t*.075)*125+275,cos(t*.052)*100+2 0 0,0,0,140,.075,2,2,false),0)
Heh... A barrage of -balls [Run Every Frame] [Change Fireball into Bowlball or bouncyball... I'm not sure about the infants though O_o]
t=t+1;
if(bnot(t%2),create("grenade",50+random()*10,getBuddyY()+random()*20-10,50,-3-getBuddyX()*.01),0)
_______________________________________________
(Fire/Grenade)
t=t+1;
if(t%2,fire(sin(t*.075)*125+275,cos(t*.052)*100+20 0,0,0,140,.075,2,2,false),0)
Heh... A barrage of -balls [Run Every Frame] [Change Fireball into Bowlball or bouncyball... I'm not sure about the infants though O_o]
t=t+1;
if(bnot(t%2),create("grenade",50+random()*10,getBuddyY()+random()*20-10,50,-3-getBuddyX()*.01),0)
_______________________________________________

(Water Everywhere!)
t=t+1;
if(t%2,water(200,100,0,0,140,100),0)
t=t+1;
if(t%2,water(200,200,0,0,140,100),0)
t=t+1;
if(t%2,water(200,300,0,0,140,100),0)
t=t+1;
if(t%2,water(200,400,0,0,140,100),0)
t=t+1;
if(t%2,water(100,100,0,0,140,100),0)
t=t+1;
if(t%2,water(100,200,0,0,140,100),0)
t=t+1;
if(t%2,water(100,300,0,0,140,100),0)
t=t+1;
if(t%2,water(100,400,0,0,140,100),0)
t=t+1;
if(t%2,water(50,100,0,0,140,100),0)
t=t+1;
if(t%2,water(50,200,0,0,140,100),0)
t=t+1;
if(t%2,water(50,300,0,0,140,100),0)
t=t+1;
if(t%2,water(50,400,0,0,140,100),0)
t=t+1;
if(t%2,water(250,100,0,0,140,100),0)
t=t+1;
if(t%2,water(250,200,0,0,140,100),0)
t=t+1;
if(t%2,water(250,300,0,0,140,100),0)
t=t+1;
if(t%2,water(250,400,0,0,140,100),0)
t=t+1;
if(t%2,water(150,100,0,0,140,100),0)
t=t+1;
if(t%2,water(150,200,0,0,140,100),0)
t=t+1;
if(t%2,water(150,300,0,0,140,100),0)
t=t+1;
if(t%2,water(150,400,0,0,140,100),0)
t=t+1;
if(t%2,water(300,100,0,0,140,100),0)
t=t+1;
if(t%2,water(300,200,0,0,140,100),0)
t=t+1;
if(t%2,water(300,300,0,0,140,100),0)
t=t+1;
if(t%2,water(300,400,0,0,140,100),0)
t=t+1;
if(t%2,water(350,100,0,0,140,100),0)
t=t+1;
if(t%2,water(350,200,0,0,140,100),0)
t=t+1;
if(t%2,water(350,300,0,0,140,100),0)
t=t+1;
if(t%2,water(350,400,0,0,140,100),0)
t=t+1;
if(t%2,water(400,100,0,0,140,100),0)
t=t+1;
if(t%2,water(400,200,0,0,140,100),0)
t=t+1;
if(t%2,water(400,300,0,0,140,100),0)
t=t+1;
if(t%2,water(400,400,0,0,140,100),0)
t=t+1;
if(t%2,water(450,100,0,0,140,100),0)
t=t+1;
if(t%2,water(450,200,0,0,140,100),0)
t=t+1;
if(t%2,water(450,300,0,0,140,100),0)
t=t+1;
if(t%2,water(450,400,0,0,140,100),0)
t=t+1;
if(t%2,water(500,100,0,0,140,100),0)
t=t+1;
if(t%2,water(500,200,0,0,140,100),0)
t=t+1;
if(t%2,water(500,300,0,0,140,100),0)
t=t+1;
if(t%2,water(500,400,0,0,140,100),0)
t=t+1;
if(t%2,water(550,100,0,0,140,100),0)
t=t+1;
if(t%2,water(550,200,0,0,140,100),0)
t=t+1;
if(t%2,water(550,300,0,0,140,100),0)
t=t+1;
if(t%2,water(550,400,0,0,140,100),0)
t=t+1;
if(t%2,water(200,150,0,0,140,100),0)
t=t+1;
if(t%2,water(200,250,0,0,140,100),0)
t=t+1;
if(t%2,water(200,350,0,0,140,100),0)
t=t+1;
if(t%2,water(200,450,0,0,140,100),0)
t=t+1;
if(t%2,water(100,150,0,0,140,100),0)
t=t+1;
if(t%2,water(100,250,0,0,140,100),0)
t=t+1;
if(t%2,water(100,350,0,0,140,100),0)
t=t+1;
if(t%2,water(100,450,0,0,140,100),0)
t=t+1;
if(t%2,water(50,150,0,0,140,100),0)
t=t+1;
if(t%2,water(50,250,0,0,140,100),0)
t=t+1;
if(t%2,water(50,350,0,0,140,100),0)
t=t+1;
if(t%2,water(50,450,0,0,140,100),0)
t=t+1;
if(t%2,water(250,150,0,0,140,100),0)
t=t+1;
if(t%2,water(250,250,0,0,140,100),0)
t=t+1;
if(t%2,water(250,350,0,0,140,100),0)
t=t+1;
if(t%2,water(250,450,0,0,140,100),0)
t=t+1;
if(t%2,water(150,150,0,0,140,100),0)
t=t+1;
if(t%2,water(150,250,0,0,140,100),0)
t=t+1;
if(t%2,water(150,350,0,0,140,100),0)
t=t+1;
if(t%2,water(150,450,0,0,140,100),0)
t=t+1;
if(t%2,water(300,150,0,0,140,100),0)
t=t+1;
if(t%2,water(300,250,0,0,140,100),0)
t=t+1;
if(t%2,water(300,350,0,0,140,100),0)
t=t+1;
if(t%2,water(300,450,0,0,140,100),0)
t=t+1;
if(t%2,water(350,150,0,0,140,100),0)
t=t+1;
if(t%2,water(350,250,0,0,140,100),0)
t=t+1;
if(t%2,water(350,350,0,0,140,100),0)
t=t+1;
if(t%2,water(350,450,0,0,140,100),0)
t=t+1;
if(t%2,water(400,150,0,0,140,100),0)
t=t+1;
if(t%2,water(400,250,0,0,140,100),0)
t=t+1;
if(t%2,water(400,350,0,0,140,100),0)
t=t+1;
if(t%2,water(400,450,0,0,140,100),0)
t=t+1;
if(t%2,water(450,150,0,0,140,100),0)
t=t+1;
if(t%2,water(450,250,0,0,140,100),0)
t=t+1;
if(t%2,water(450,350,0,0,140,100),0)
t=t+1;
if(t%2,water(450,450,0,0,140,100),0)
t=t+1;
if(t%2,water(500,150,0,0,140,100),0)
t=t+1;
if(t%2,water(500,250,0,0,140,100),0)
t=t+1;
if(t%2,water(500,350,0,0,140,100),0)
t=t+1;
if(t%2,water(500,450,0,0,140,100),0)
t=t+1;
if(t%2,water(550,150,0,0,140,100),0)
t=t+1;
if(t%2,water(550,250,0,0,140,100),0)
t=t+1;
if(t%2,water(550,350,0,0,140,100),0)
t=t+1;
if(t%2,water(550,450,0,0,140,100),0)
t=t+1;
if(t%2,water(200,50,0,0,140,100),0)
t=t+1;
if(t%2,water(100,50,0,0,140,100),0)
t=t+1;
if(t%2,water(50,50,0,0,140,100),0)
t=t+1;
if(t%2,water(250,50,0,0,140,100),0)
t=t+1;
if(t%2,water(150,50,0,0,140,100),0)
t=t+1;
if(t%2,water(300,50,0,0,140,100),0)
t=t+1;
if(t%2,water(350,50,0,0,140,100),0)
t=t+1;
if(t%2,water(400,50,0,0,140,100),0)
t=t+1;
if(t%2,water(450,50,0,0,140,100),0)
t=t+1;
if(t%2,water(550,50,0,0,140,100),0)
t=t+1;
if(t%2,water(600,50,0,0,140,100),0)
_______________________________________________

kirbyfan5656
02-12-2007, 11:43 AM
I've got one! i used this one to get $2000...

if(dontexplode == 0,if(getMouseDown(),explode(getBuddyX(),getBuddyY( ),1.0);dontexplode = dontexplode+10,),dontexplode = dontexplode - 1)

^_^ i know there's some unnecessary code in there, i just don't want to mess it up.

eee479
03-06-2007, 09:47 PM
CHEAT CODE:1000$

space, up, space, up, left, right, left, right


post more scripts these r cool

Neuroshi
03-19-2007, 04:37 PM
this puts out fire in secconds lol...

if(getMouseDown() && bnot(oMouse),
water(0,0,1000,1000,1,100,1000,1000,false)
water(400,400,-1000,-1000,1,100,1000,1000,false)
setBuddyPos(200,200)
oMouse = getMouseUp()
=====
Fire-b-Gone

--------------------------------------------------------------------------------

this puts out fire in secconds lol...

if(getMouseDown() && bnot(oMouse),
water(0,0,1000,1000,1,100,1000,1000,false)
water(400,400,-1000,-1000,1,100,1000,1000,false)
setBuddyPos(200,200)
oMouse = getMouseUp()

blueprince64
03-24-2007, 12:34 PM
Funny Script
--------------------------------------------------------------------------
Enter in
if(getMouseDown() && bnot(oMouse),
water(0,0,1000,1000,1,100,1000,1000,false)
water(400,400,-1000,-1000,1,100,1000,1000,false)
setBuddyPos(200,200)
oMouse = getMouseUp()
take fist and click if you hit them in torso it comes off

Sir Otter
04-09-2007, 04:53 AM
This is my first script so don't take it too harshly if it isn't very good but here it is. (Note this works better if you have buddy in the middle of the screen and have open ceiling on)

To the Moon:thumbup:

"Please only run this once and not every frame"

x=1+1
if(x=1 (say ("Boom Boom Kaboom",100),0)
if(x=1 (flashMessage ("Made by Sir Otter for the enjoyment of torturing a Teletubby",100),0)
if(x=2 (explode(100,400,1.0),0)
if(x=2 (explode(200,400,1.0),0)
if(x=2 (explode(300,400,1.0),0)
if(x=2 (explode(400,400,1.0),0)
=====
Funny Script
--------------------------------------------------------------------------
Enter in
if(getMouseDown() && bnot(oMouse),
water(0,0,1000,1000,1,100,1000,1000,false)
water(400,400,-1000,-1000,1,100,1000,1000,false)
setBuddyPos(200,200)
oMouse = getMouseUp()
take fist and click if you hit them in torso it comes off

Just letting u know that u might of made a mistake its,

if(getMouseDown() && bnot(oMouse),
water(0,0,1000,1000,1,100,1000,1000,false),0)
water(400,400,-1000,-1000,1,100,1000,1000,false),0)
setBuddyPos(200,200)
oMouse = getMouseUp()

gussa
04-10-2007, 10:29 AM
i was wondering when another interactive buddy thread was going to appear.

FrozenHell
04-14-2007, 03:26 PM
Lightning Storm
-------------------------------------
if(getMouseDown() && bnot(oMouse),
playSound("shock",100)+
assign(rr,random()*100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t*100+rr)*50,n/t*395)+assign(n,n+1)
,0);
oMouse = getMouseDown()
t=t+1;
if(t%2,(t*.075)*125+275,cos(t*.052)*100+200,0,0,14 0,.075,2,2,false),0)
-------------------------------------
this is the same as the lightning ex. already in the script only it's wider and you can hold down your mouse. Use Strong Gravity Vortex as your item.


no name for this
-------------------------------------
gx = getBuddyX();
test = gx>510||gx<40;
if(test,explode(gx+random()-.5,getBuddyY(),.15),0)

addBuddyRot(sign(getXV("body"))*200)
-------------------------------------


Levitating Fireball Buddy
-------------------------------------
create("fireball", getBuddyX(), getBuddyY(), 0, 0)
-------------------------------------
I need better names for these.
=====
addBuddyVel((275-getBuddyX())*2,(200-getBuddyY())*.075)
--------------------------------------------------------------
Change the highlighted number to 0.075 to make the Buddy stay in place. Also try not to set it too high.

faceshed
05-06-2007, 12:59 PM
I barrowed most of this code from here and played with it till I got this
it runs in two scripts first one run only one time:

addConstraint("body",250,330,10);
addConstraint("rArm",250,250,10);
addConstraint("rLeg",225,375,10);
addConstraint("lArm",250,250,10);
addConstraint("lLeg",275,375,10);
addConstraint("head",250,300,10);

then run the other one every fame:

t=t+1;
if(bnot(t%35),create("bowlball",50,50,50,50),0);
if(bnot(t%34),create("bowlball",500,50,-50,50),0);
if(bnot(t%33),create("bowlball",50,350,100,0),0);
if(bnot(t%32),create("bowlball",500,350,-100,0),0);
if(t%1.5,shock(245,355,0,0,140,100),0);
if(sin(t/15+1)<0,water(245,50,0,0,140,1,5,2,false),0);
if(sin(t/15)>0,if(bnot(t%5),create("fireball",245,50,0,90),0),0);
if(bnot(t%200),explode(245,325,2),0);

I was to lazy to find a way to make them into one script.
I was also planing on haveing missile shoot him insted of the top two bowlballs but create missile dosn't work so I settled for a random explotion every now and again.
I made this acc only to make this one post and I don't think I'll come back so have fun
=====
how come my buddy is so unhappy?

Eevee
07-13-2007, 11:53 AM
t=t+1;
if(t%2,water(sin(t*.075)*125+275,cos(t*.052)*100+2 00,0,0,140,.075,2,2,false),0)
t=t+1;
if(t%2,fire(sin(t*.075)*125+275,cos(t*.052)*100+20 0,0,0,140,.075,2,2,false),0)
t=t+1;
if(t%2,shock(sin(t*.075)*125+275,cos(t*.052)*100+2 00,0,0,140,.075,2,2,false),0)


..I like it ^_^

Yes..humoongus bump...but it's not a chatty-thread..like i saw earlier...

Screw me and my 70-day bumpage skills =[

Orion Dezagrats
07-29-2007, 08:47 PM
President Bush seems to have lost his head. And various other limbs. Can YOU find it?
http://img292.imageshack.us/img292/7641/whereshisheadga1.png
Lol, I had a lot of fun with this. The number you see now, by the time I've posted this... should be about 19 times that much. ><; I'm so evil.

Edit1: I call it.... the shredder. It's like a woodchopper, except more fun to watch. I wonder what will happen if I turn the Blood and Gore mode on?

Edit2: Yeah, not a good idea. My FPS rate went down to like, 2.7. Oh well, seeing him be ripped apart by an ill tempered mutated bouncy ball is still a lot of fun.

Edit3: Edit2 was an addition based on my idea of turning Blood and Gore on. Just... FYI.

Edit4: Four edits? Jeez. Anyways, there's no recovering from the amount of hate he feels towards me now, XD.

link93
08-09-2007, 05:31 AM
This is the coding for Hell

gx = getBuddyX();
test = gx>510||gx<40;
if(test,explode(gx+random()-.5,getBuddyY(),.15),0)
tnum=floor(random()*10);
if(tnum==9,create("molotov",random()*500,500,0,0), 0);
fire(round(randomBet(10, 540)), 10, 0, 60, 10, 3, 3, false);
create("fireball",getBuddyX()+(random()-0.5)*130,getBuddyY()+(random()-0.5)*130,(random()-0.5)*30,(random()-0.5)*30;
create("fireball",250,200,0,0)
create("fireball",200,200,0,0)
create("fireball",100,200,0,0)
create("fireball",20,200,0,0,)
create("fireball",300,200,0,0)
create("fireball",400,200,0,0)
create("fireball",500,200,0,0)
i=i+1;
if(equal(i%25, 0), addBuddyVel(randomBet(-100, 100), randomBet(-100, 100)));

All this code is is Raining Fire, Exploding Walls, Burning Ground, Possessed Buddy, Wow! Fire! and Interactive Daemon all put together. It works better if ceiling is closed.

Hope you like it

RobinH
08-09-2007, 06:10 AM
this script is... good

gussa
08-09-2007, 08:02 AM
this thread is... old

viper.gtsr
08-09-2007, 01:41 PM
Why does this thread keep coming back?

Its Clobbering time.

insan3
08-09-2007, 06:51 PM
Go kill link

gussa
08-10-2007, 04:14 AM
close-inator please

lacrosse340
09-09-2007, 12:52 PM
if(dontexplode == 0,if(getMouseDown(),explode(getBuddyX(),getBuddyY( ),0.5);dontexplode = dontexplode+10,),dontexplode = dontexplode - 1)
this is my first code and i was experimenting with some of the others tha u guys posted and i was able to simplify the money code down to this. This should hopefully not lag the game and it should then say $NaN.NaN as your money.

Willy_Wonka
09-09-2007, 02:58 PM
Why does this thread keep coming back?
Its Clobbering time.

that was awesome

gussa
09-10-2007, 10:03 AM
death to this thread
(and infidels. they're bad to i guess.)

killerbotz
09-28-2007, 03:25 AM
if(firstRun(), setBuddyPos(287, 100));

if(firstRun(), assign(a, create("fireball", 275, 375, 0, 0)));

if(firstRun(), assign(b, create("fireball", 275, 360, 0, 0)));

if(firstRun(), assign(c, create("fireball", 330, 375, 0, 0)));

if(firstRun(), assign(d, create("fireball", 330, 360, 0, 0)));

if(firstRun(), assign(e, create("fireball", 330, 345, 0, 0)));

if(firstRun(), assign(f, create("fireball", 275, 345, 0, 0)));

if(firstRun(), addConstraint(a, getX(a), getY(a), 0));

if(firstRun(), addConstraint(b, getX(b), getY(b), 0));

if(firstRun(), addConstraint(c, getX(c), getY(c), 0));

if(firstRun(), addConstraint(d, getX(d), getY(d), 0));

if(firstRun(), addConstraint(e, getX(e), getY(e), 0));

if(firstRun(), addConstraint(f, getX(f), getY(f), 0));

if(firstRun(), setBuddyPos(287, 360));

if(firstRun(), addConstraint("lArm", 275, 355, 0));

if(firstRun(), addConstraint("rArm", 330, 355, 0));

if(firstRun(), addConstraint("body", 300, 360, 0));


if(getMouseDown() && bnot(oMouse),

playSound("shock",100)+

assign(rr,random()*100)+

assign(n,0)+

assign(t,25)+

loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)

,0);

oMouse = getMouseDown()

insan3
09-28-2007, 08:53 PM
dude no way

killerbotz
09-29-2007, 10:53 PM
hey put george on and put it on blood and gore too!!then u turn on ex-explode walls.get the fist and holy him next to the wall.do that for a couple of minutes and ull c that he looks bashed up lol!!

Supa Fool
09-29-2007, 11:00 PM
lol!1!!!!1 Wait, no, that wasn't really funny. My bad.

vindgud
10-01-2007, 11:12 PM
i cant get the addEmotion() script to work does any one know what to type in to get a happy or sad buddy?
can somebody please help me



this script allows your buddy to play catch (you make money and he gets happy)
it works best if he is on the right side of the screen and the # of items on screen is 1

t=t+1;
if(bnot(t%75),create("baseball",25+random()*10,getBuddyY()+random()*20-10,25,-10-getBuddyX()*.01),0)



i also cant get the constraints to work can someone shown e an example of one in the very center


this is a really good one for putting out fires
you only need to activate it once
it will NOT push anything around or hurt your buddy

water(275,200,0,-10,50,0,100,100,false)
water(0,0,50,-50,50,0,100,100,false)
water(550,0,-50,50,50,0,100,100,false)
water(0,400,50,-50,50,0,100,100,false)
water(550,400,-50,-50,50,0,100,100,false)

viper.gtsr
10-02-2007, 07:58 PM
Damn it, why won't this thread die?

Supa Fool
10-02-2007, 08:03 PM
I order this thread to lockify!

gussa
10-03-2007, 06:04 AM
the only way to close this thread is to create obscene and offensive argument in such quantity that the only way the mods can fix it is to delete the thread!

now lets choose from a range of topics to argue

Racism: always a good ice breaker
Homosexuality: controversial
Religion: always works (the debate forum proved that)
Video games: prepare for 1337 speak

insan3
10-03-2007, 06:36 PM
Homosexuality: controversial


People who play interactive buddy are fucking queers!

maybe that will end it

gussa
10-03-2007, 07:57 PM
only runescapers play interactive buddy...

insan3
10-04-2007, 12:36 AM
only runescapers play interactive buddy...
If that doesnt work nothing will

gussa
10-04-2007, 05:54 AM
we need more argument!

insan3
10-04-2007, 10:59 AM
If you play interactive buddy, your moms a whore!

gussa
10-04-2007, 11:03 AM
and your sister sucked off a horse!

adamrv1
10-07-2007, 04:15 PM
heres one put your name what your want him to say where your text here is


say("your text here", 5);

gussa
10-08-2007, 08:14 AM
get off my internet you pointless waste of fecal matter in your cranium!

Supa Fool
10-08-2007, 11:04 AM
This is pathetic. People join gprime to make ONE post in one of the most boring threads, and then never come back.

http://i238.photobucket.com/albums/ff148/Supa_Fool/gtfo.jpg

viper.gtsr
10-08-2007, 04:47 PM
Die thread, die!

insan3
10-08-2007, 07:57 PM
This post officially KILLS this thread forever.

gussa
10-09-2007, 09:15 AM
So Does This One!!!!

Samiam22
10-14-2007, 02:35 PM
I don't think so (I think I bumped it)

viper.gtsr
10-14-2007, 03:39 PM
Can someone lock please?

NickyChris
10-14-2007, 03:40 PM
It really is just beating a dead horse...

insan3
10-14-2007, 09:12 PM
or a dead pig...

gussa
10-15-2007, 09:43 AM
or a dead human O.o

viper.gtsr
10-15-2007, 05:40 PM
Or a starving African child.

Supa Fool
10-15-2007, 07:36 PM
or a lazy walrus, maybe?

insan3
10-15-2007, 08:47 PM
or a lazy walrus, maybe?
maybe not?

Supa Fool
10-15-2007, 08:47 PM
Definitely yes?

insan3
10-15-2007, 08:48 PM
back to topic. interactive buddy sucks, and this thread is officially over!!!

gussa
10-18-2007, 07:17 AM
end...

Pyrone
01-04-2008, 05:08 PM
No Its Not!!!

Supa Fool
01-06-2008, 02:44 PM
No longer funny. :/

Krusty_The_Klown
01-06-2008, 05:08 PM
http://forumspile.com/Funnay-5_Seconds.jpg

viper.gtsr
01-06-2008, 05:34 PM
http://img235.imageshack.us/img235/8366/facepalm2ic7copyrl2fg0.jpg (http://imageshack.us)

kkdogiedog
03-09-2008, 12:37 AM
Duuude babies falling from the sky.

tnum=floor(random()*8);
if(tnum==1,create("baby",random()*500,0,0,0),0);

viper.gtsr
03-09-2008, 12:11 PM
Script sux.

NARF
05-11-2008, 03:49 AM
my best 1:
acid cloud(creates a cloud abouve yur mouse and rains bullets):

if(getMouseDown(),
water(getXMouse()+randomBet(-40,40),randomBet(80,120),0,-5,10,.075,7,25,false)
bullet(getXMouse()+randomBet(-45,45),randomBet(90,110),0,20,4,0))



keep it up (makes the buddy explode every time he gets close 2 the ground):

if(getBuddyY()>300,explode(getBuddyX(),getBuddyY()+10,0.2))
if(getBuddyY()>300,create("bowlball",getBuddyX(),400,0,900))


bigger area (makes the buddy teleport to the other side of the screen when he gets close to walls)

if(getBuddyY()>300,explode(getBuddyX(),getBuddyY()+10,0.2))
if(getBuddyY()>300,create("bowlball",getBuddyX(),400,0,900))


zigzag attack(hard to explain but its kool if u click near the top)

r=500
l=0
if(getMouseDown(),
bullet(0,getYMouse(),900,0,6,))


bouncey (bounces streams of bullets werever u click)

if(getMouseDown(),
bullet(getXMouse(),getYMouse(),-getXMouse()/10+25,0,20,))

Supa Fool
05-11-2008, 10:58 AM
http://media.urbandictionary.com/image/large/gtfo-56265.jpg

NARF
05-11-2008, 02:00 PM
[QUOTE=NARF;232630]
zigzag attack(hard to explain but its kool if u click near the top)

r=500
l=0
if(getMouseDown(),
bullet(0,getYMouse(),900,0,6,))




SRY i made a mistake (delete the "r=500" and the "l=0" 2 fix it)

gussa
05-12-2008, 10:53 PM
http://media.urbandictionary.com/image/large/gtfo-56265.jpg

http://www.freefoto.com/images/41/07/41_07_54---No-U-Turn-Road-Traffic-Sign_web.jpg

NARF
05-12-2008, 11:06 PM
the fuck is rong w/ u nerds

Supa Fool
05-13-2008, 04:19 PM
Hahaha, you're the one posting GAME CODES on a site for "nerds"

NARF
05-13-2008, 09:15 PM
"Hahaha, you're the one posting GAME CODES on a site for "nerds""

haha its something i do on the side of HAVING A LIFE (unlike u)

viper.gtsr
05-13-2008, 09:25 PM
the fuck is rong w/ u nerds
We don't make scripts for dumb flash games.

Drunken_Shinobi
05-13-2008, 09:35 PM
the fuck is rong w/ u nerds
We do have better things to do than to play interactive buddy and share our oh so 'interesting' codes.

NARF
05-13-2008, 10:13 PM
Hahaha, you're the one posting GAME CODES on a site for "nerds"
its something i do on the side of HAVING A LIFE (unlike u)

"Quote:
Originally Posted by NARF
the fuck is rong w/ u nerds

We don't make scripts for dumb flash games."
ok then u go 2 the internet and find scripts 4 ur "dumb flash games"

"Originally Posted by NARF
the fuck is rong w/ u nerds

We do have better things to do than to play interactive buddy and share our oh so 'interesting' codes."
lol... like what, play halo 3, and share your "oh so interesting maps (or watevr thier called)"

NARF
05-13-2008, 10:15 PM
and um..... sry 4 being such an asshole if u werent talkin to me wen u sed "GTFO!!1!"

NARF
05-13-2008, 10:18 PM
Hahaha, you're the one posting GAME CODES on a site for "nerds"
in case ur wonderin... its something i do on the side of HAVING A LIFE (unlike u)

MeTal CaNdYcaNe
05-14-2008, 09:28 PM
So what exactly are you doing posting on Gprime?

Natus Lumen
05-14-2008, 09:37 PM
Definitely yes?

I'm Ron Burgundy?

Drunken_Shinobi
05-18-2008, 06:10 PM
Hahaha, you're the one posting GAME CODES on a site for "nerds"
its something i do on the side of HAVING A LIFE (unlike u)

"Quote:
Originally Posted by NARF
the fuck is rong w/ u nerds

We don't make scripts for dumb flash games."
ok then u go 2 the internet and find scripts 4 ur "dumb flash games"

"Originally Posted by NARF
the fuck is rong w/ u nerds

We do have better things to do than to play interactive buddy and share our oh so 'interesting' codes."
lol... like what, play halo 3, and share your "oh so interesting maps (or watevr thier called)"
Learn to quote smart-ass.
and um..... sry 4 being such an asshole if u werent talkin to me wen u sed "GTFO!!1!"
You can't exactly be an asshole, you're way too insignificant to be an asshole. Instead...you can call yourself a worthless ass pimple.
in case ur wonderin... its something i do on the side of HAVING A LIFE (unlike u)
Right...how specific of you....on the side of "having a life". I'll keep that in mind there you "cool guy" you...

Supa Fool
05-18-2008, 11:25 PM
in case ur wonderin... its something i do on the side of HAVING A LIFE (unlike u)

So you have a second life? *cue secret agent music*

happylittleClayFox
05-19-2008, 12:43 PM
in case ur wonderin... its something i do on the side of HAVING A LIFE (unlike u)

NARF? Pinky and the Brain, brain brain brain....

Drunken_Shinobi
05-19-2008, 07:50 PM
So you have a second life? *cue secret agent music*
Maybe he likes playing Second Life too.

gussa
05-20-2008, 03:46 AM
You can't exactly be an asshole, you're way too insignificant to be an asshole. Instead...you can call yourself a worthless ass pimple.



hehe.... ass pimple..

viper.gtsr
05-20-2008, 08:44 PM
ok then u go 2 the internet and find scripts 4 ur "dumb flash games"

I don't play dumb flash games.

gussa
05-21-2008, 09:20 AM
in case ur wonderin... its something i do on the side of HAVING A LIFE (unlike u)

K

MeTal CaNdYcaNe
05-23-2008, 04:45 PM
What are you talking about D_S? Ass pimples are way better than assholes.

the master link
06-30-2008, 09:19 PM
hey ppl im new but im a moderator as in, i change or make/fix codes im a moder for interactive buddy so if u want codes changed give'em to me
and i'll give'em back


p.s. i do not make/fix codes only change them

p.s.2. here is a code to start things off, ok?

special =)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ here is the code

t=t+1;
if(t%80==0, assign(a, create("bowlball", randomBet(1, 549), 100, 0, 800));
xPos=getX(a);
yPos=getY(a);
fire(xPos, yPos-10, 0, 0, 10, 1);
if(yPos>300, destroy(a));
if(yPos>350, explode(xPos, yPos, 1));
if(yPos>350, create("molotov", xPos, yPos, 0, 0));
shock(xPos, yPos-10, 0, 0, 10, 1);
water(xPos, yPos-10, 0, 0, 10, 1);
say("im SO special!", 5);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
copy and paste it ok? good im out for now.