View Full Version : My New game series


Bosman310
06-01-2006, 07:19 PM
Ok so ive decided to create a game series called Nintendoom.
This is a demo of the first version. I used alot of prites and code from other games so the credit for those goes to thier owners. i did edit it all.
any tips/helpfull ideas are greatly appreciated.
heres a dl link.
and yes it is a .exe because i made it with game maker.
V1:http://rapidshare.de/files/21978670/Nintendoom_yoshis_hell.exe.html
V2:http://rapidshare.de/files/21983880/Nintendoom_____Yoshis_Hell.exe.html
V3:http://rapidshare.de/files/21985153/Nintendoom_____Yoshis_Hell.exe.html
V4:http://rapidshare.de/files/22229330/Nintendoom_____Yoshis_Hell_Install.exe.html
Updates
V2: contains new enemy. Some bug fixes. Modified level design.
V3: Now has a score system and a highscore table.
V4: now has menu, more levels more weapons and more items
want to get involved?
now is your chance
i need people to make levels
heres a template, if you decide to make some post them here.
http://abs.gprime.net/level_design.jpg

Snow
06-01-2006, 07:38 PM
Ooooh, that was good, I actually enjoyed playing it.

A few tips:

Make the reload times a little faster
Try having a bit more scenery (I only played part of it, I don't know how long the whole demo was)
Don't make as many corridors, it took a long time to turn all the way around and I was already dead by the time I realized someone was hitting me from behind
Also, maps are helpful

Other than that it was really good.

Bosman310
06-01-2006, 08:33 PM
Thanks for the compliments and the tips. This was more of a learning experience map wise. i plan to have better map design.

Snow
06-01-2006, 08:35 PM
For another idea, replace Yoshi with Toad, it would make an instant hit.

Bosman310
06-01-2006, 08:42 PM
well yah see i plan to make a whole series of nintendoom games
a mario one
a zelda one
ect
and i will save toad for the mario version

Chrisprime
06-02-2006, 09:14 AM
Its a good game. I think you should make the health loss slower.

Bosman310
06-02-2006, 09:44 AM
Im working on a better health system with lives and such.

rehabisforquitters
06-02-2006, 10:11 AM
Hahaha, some parts actually made me jump, when crazy Yoshis ran out! Fun game, but a little too hard.

Piero
06-05-2006, 03:45 AM
Damn, that game is pretty damn good. How'd you get all the graphics and music from Yoshi's Island? And where did the guns come from?

Bosman310
06-05-2006, 03:39 PM
i got them here (www.google.com)

Willy_Wonka
06-05-2006, 08:36 PM
It's pretty cool. You should make like secret things to collect, like if you collect them all throughout the whole game, you get a new gun or something cool at the end.

Bosman310
06-05-2006, 10:34 PM
there is a big secret
lets just say there is a wall that if you shoot it opend like a door

Piero
06-07-2006, 01:02 AM
Is that in Level 1 or 3

Bosman310
06-07-2006, 10:16 AM
level 1

terrelbot
06-07-2006, 12:21 PM
It was buggy on my machine so the secret wall was kind of obvious.

Ilikepandas
06-08-2006, 04:06 AM
bloody good!

When I read it was made by game maker, I initially thought it was going to be some crappy top down puzzle maze game with some sprites in it- but its actually one of the 1st person shooters you can make with gamemaker!

The collision in the corners is a bit glitchy, but I don't think thats your problem so much as gamemaker's limitations

Bosman310
06-14-2006, 08:05 PM
Thanks for the complements and i just like to say gamemakers limits are way beyong that.

MrNaPaLm32
06-16-2006, 08:36 PM
Thanks for the complements and i just like to say gamemakers limits are way beyong that.not really. Game Maker is a 2D engine. while Mark Overmars added some features that make it look 3D the program itself still uses Direct2D.

Bosman310
06-17-2006, 12:39 AM
does a game have to be 3d to extend boundries? no...

MrNaPaLm32
06-17-2006, 01:23 AM
does a game have to be 3d to extend boundries? no...we are referring to "your" ganes are we not?

Bosman310
06-17-2006, 02:37 AM
What ganes?
=====
**bump**