View Full Version : can someone help me pout with one simple question please?


12345678910
10-14-2005, 10:57 PM
my question is what is ping,,,i know it's a noob question but i have been playing guns for a while ands it's pisin' me off that i dont know and also how do people get theyrs up?

Kwanzi
10-15-2005, 09:35 AM
"Packet Internet Grouper (Groper)".. that's the wiki acronym given.. basically your ping (it's a number) is based on how long it takes for data to make a round trip from you-them-you.. and the packets lost along the way.. but here's a better definition for the kind of ping you're talking about:

Players of multiplayer online video games often use the term "ping" to refer to the network latency seen between their computer and the game server (or another player). This could be reported as an averaged time in milliseconds, or more generally as "low ping" or "high ping". This usage is common with players of a variety of FPS and RTS games. In most cases, being a so-called "low ping bastard" is desirable because lower latency provides smoother gameplay by allowing more frequent updates of game data. In some cases, though, games seem to give unfair advantage to high-ping users, as in some iterations of the Half-Life engine.

In this sense, ping is conflated with lag – one may "lag out" due to high ping.

The method used by the game programmers to determine ping times will often not use the traditional ICMP echo request and reply packets, but instead piggyback the functionality onto existing game data packets (often using UDP).

12345678910
10-30-2005, 10:50 AM
O_o i kinda got that,,,,,,,,,,,,,,,,,???????????????????? oh well now i know what ping means

Liquid_Snake
11-06-2005, 01:37 PM
"Packet Internet Grouper (Groper)".. that's the wiki acronym given.. basically your ping (it's a number) is based on how long it takes for data to make a round trip from you-them-you.. and the packets lost along the way.. but here's a better definition for the kind of ping you're talking about:

Players of multiplayer online video games often use the term "ping" to refer to the network latency seen between their computer and the game server (or another player). This could be reported as an averaged time in milliseconds, or more generally as "low ping" or "high ping". This usage is common with players of a variety of FPS and RTS games. In most cases, being a so-called "low ping bastard" is desirable because lower latency provides smoother gameplay by allowing more frequent updates of game data. In some cases, though, games seem to give unfair advantage to high-ping users, as in some iterations of the Half-Life engine.

In this sense, ping is conflated with lag – one may "lag out" due to high ping.

The method used by the game programmers to determine ping times will often not use the traditional ICMP echo request and reply packets, but instead piggyback the functionality onto existing game data packets (often using UDP).

if all of this is true then why would not many people "lag out" when in a 16 player match.if its not the internet connection or anything...what is it????